13 lines
415 B
C++
Executable file
13 lines
415 B
C++
Executable file
#include "LockCountSTEBonusUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues ULockCountSTEBonusUpgrade::GetUpgradedValue(TSubclassOf<AActor> Item, AFSDPlayerState* Player, TSubclassOf<UStatusEffect> NewStatusEffect) {
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return FUpgradeValues{};
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}
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ULockCountSTEBonusUpgrade::ULockCountSTEBonusUpgrade() {
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this->StatusEffect = NULL;
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this->UseTotalLockCount = false;
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this->Amount = 0.00f;
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}
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