DRG-Femboy-Voice/Source/FSD/Private/LineSpikeAttack.cpp
2025-04-15 12:39:31 -07:00

39 lines
1.2 KiB
C++
Executable file

#include "LineSpikeAttack.h"
#include "Net/UnrealNetwork.h"
void ULineSpikeAttack::OnRep_TentaclesBurried() {
}
void ULineSpikeAttack::All_PlayEffects_Implementation() {
}
void ULineSpikeAttack::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ULineSpikeAttack, TentaclesBurried);
}
ULineSpikeAttack::ULineSpikeAttack() {
this->TentacleMaterial = NULL;
this->ActiveMaterial = NULL;
this->TentacleImpactParticles = NULL;
this->StartWaveParticles = NULL;
this->TentacleImpactSound = NULL;
this->TentacleExitSound = NULL;
this->StartWaveSound = NULL;
this->Tentacles = NULL;
this->SequenceLoops = 1;
this->SpikeClass = NULL;
this->TentaclesBurried = false;
this->MaxStepUpheight = 300.00f;
this->firstSpikeDelay = 0.00f;
this->MaxDistanceToGround = 0.00f;
this->DistanceBetweenSpikes = 0.00f;
this->TimeBetweenSpikes = 0.00f;
this->TentacleStretchPower = 4000.00f;
this->TentacleSearchDistance = 500.00f;
this->TentacleInGroundOffset = 10.00f;
this->MinSpikeCount = 10;
this->MaxFails = 3;
}