21 lines
642 B
C++
Executable file
21 lines
642 B
C++
Executable file
#include "LaserPointerMarker.h"
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#include "Net/UnrealNetwork.h"
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APlayerCharacter* ALaserPointerMarker::GetCharacter() const {
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return NULL;
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}
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void ALaserPointerMarker::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ALaserPointerMarker, LookAtActor);
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DOREPLIFETIME(ALaserPointerMarker, LookAtComponent);
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DOREPLIFETIME(ALaserPointerMarker, LookAtTerrainMaterial);
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}
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ALaserPointerMarker::ALaserPointerMarker() {
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this->LookAtActor = NULL;
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this->LookAtComponent = NULL;
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this->LookAtTerrainMaterial = NULL;
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}
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