35 lines
1.1 KiB
C++
Executable file
35 lines
1.1 KiB
C++
Executable file
#include "LaserPointerItem.h"
|
|
#include "Components/SceneComponent.h"
|
|
|
|
void ALaserPointerItem::UnlockToMinersManual(UObject* WorldContextObject, FGuid ObjectID) {
|
|
}
|
|
|
|
void ALaserPointerItem::ToggleLaserVisible_Implementation(bool aVisible) {
|
|
}
|
|
|
|
void ALaserPointerItem::ServerPlaceMarker_Implementation(FVector Location, AActor* Actor, UPrimitiveComponent* Cmponent, UTerrainMaterial* TerrainMaterial, ELaserPointerMarkerType eMarkerType) {
|
|
}
|
|
|
|
void ALaserPointerItem::Server_SecondaryUse_Implementation() {
|
|
}
|
|
|
|
|
|
void ALaserPointerItem::GetPointTransform_Implementation(FTransform& PointTransform) {
|
|
}
|
|
|
|
ALaserPointerItem::ALaserPointerItem() {
|
|
this->MarkerType = NULL;
|
|
this->SecondaryMarkerType = NULL;
|
|
this->WaypointType = NULL;
|
|
this->MaxWaypoints = 3;
|
|
this->NextWaypointIndex = 0;
|
|
this->MarkerLifeTime = 4.00f;
|
|
this->DefaultLookAtShout = NULL;
|
|
this->DefaultEnemyShout = NULL;
|
|
this->PointerComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Pointer"));
|
|
this->LookAtDistance = 0.00f;
|
|
this->LookAtShout = NULL;
|
|
this->MissionControlLookAtShout = NULL;
|
|
this->GameState = NULL;
|
|
}
|
|
|