DRG-Femboy-Voice/Source/FSD/Private/LaserPointerItem.cpp
2025-04-15 12:39:31 -07:00

35 lines
1.1 KiB
C++
Executable file

#include "LaserPointerItem.h"
#include "Components/SceneComponent.h"
void ALaserPointerItem::UnlockToMinersManual(UObject* WorldContextObject, FGuid ObjectID) {
}
void ALaserPointerItem::ToggleLaserVisible_Implementation(bool aVisible) {
}
void ALaserPointerItem::ServerPlaceMarker_Implementation(FVector Location, AActor* Actor, UPrimitiveComponent* Cmponent, UTerrainMaterial* TerrainMaterial, ELaserPointerMarkerType eMarkerType) {
}
void ALaserPointerItem::Server_SecondaryUse_Implementation() {
}
void ALaserPointerItem::GetPointTransform_Implementation(FTransform& PointTransform) {
}
ALaserPointerItem::ALaserPointerItem() {
this->MarkerType = NULL;
this->SecondaryMarkerType = NULL;
this->WaypointType = NULL;
this->MaxWaypoints = 3;
this->NextWaypointIndex = 0;
this->MarkerLifeTime = 4.00f;
this->DefaultLookAtShout = NULL;
this->DefaultEnemyShout = NULL;
this->PointerComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Pointer"));
this->LookAtDistance = 0.00f;
this->LookAtShout = NULL;
this->MissionControlLookAtShout = NULL;
this->GameState = NULL;
}