69 lines
1.9 KiB
C++
Executable file
69 lines
1.9 KiB
C++
Executable file
#include "JettyBootsArcadeActor.h"
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#include "JettyBootUsableComponent.h"
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#include "Net/UnrealNetwork.h"
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void AJettyBootsArcadeActor::SetActivePlayer(APlayerCharacter* InPlayer) {
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}
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void AJettyBootsArcadeActor::Server_ReplayPackage_Implementation(const FJettyBootsReplay& InPackage) {
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}
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void AJettyBootsArcadeActor::OnRep_Save() {
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}
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void AJettyBootsArcadeActor::OnRep_Player(const FJettyBootsPlayer& OldPlayer) {
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}
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void AJettyBootsArcadeActor::OnPlayerCharacterDestroyed(AActor* InActor) {
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}
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void AJettyBootsArcadeActor::OnCharacterMoved(float DeltaSeconds, FVector OldLocation, FVector OldVelocity) {
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}
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void AJettyBootsArcadeActor::OnCharacterMontageEnded(UAnimMontage* InMontage, bool InInterrupted) {
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}
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bool AJettyBootsArcadeActor::IsPlayerWithinDistance() {
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return false;
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}
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int32 AJettyBootsArcadeActor::GetLastHighScoreIndex() const {
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return 0;
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}
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TArray<FJettyBootsScore> AJettyBootsArcadeActor::GetHighScores() const {
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return TArray<FJettyBootsScore>();
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}
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APlayerCharacter* AJettyBootsArcadeActor::GetActivePlayer() const {
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return NULL;
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}
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void AJettyBootsArcadeActor::ClearHighScores() {
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}
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void AJettyBootsArcadeActor::All_ReplayPackage_Implementation(const FJettyBootsReplay& InPackage) {
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}
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void AJettyBootsArcadeActor::AddHighScoreServer(const FJettyBootsScore& InScore) {
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}
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void AJettyBootsArcadeActor::AddHighScoreClient(const FJettyBootsScore& InScore) {
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}
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void AJettyBootsArcadeActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AJettyBootsArcadeActor, Player);
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DOREPLIFETIME(AJettyBootsArcadeActor, JettyBootsSave);
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}
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AJettyBootsArcadeActor::AJettyBootsArcadeActor() {
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this->StartGameUsable = CreateDefaultSubobject<UJettyBootUsableComponent>(TEXT("StartGameUsable"));
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this->MaxDistanceToPlay = 200;
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this->MaxDistanceComponent = NULL;
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}
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