41 lines
1.1 KiB
C++
Executable file
41 lines
1.1 KiB
C++
Executable file
#include "ItemPlacerAggregator.h"
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void UItemPlacerAggregator::ToggleValid(bool Valid) {
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}
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void UItemPlacerAggregator::TogglePlacement(bool Inactive) {
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}
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void UItemPlacerAggregator::ToggleMarkerHidden(bool InHidden) {
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}
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void UItemPlacerAggregator::GetPlacementEx(FTransform& Placement, bool& OutValidLocation, bool& OutValidMarker) const {
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}
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bool UItemPlacerAggregator::GetPlacement(FTransform& Placement) const {
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return false;
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}
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void UItemPlacerAggregator::ClearIgnoredActors() {
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}
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void UItemPlacerAggregator::AddIgnoredActor(AActor* InActor) {
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}
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UItemPlacerAggregator::UItemPlacerAggregator() {
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this->PlacementDistance = 200.00f;
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this->MaxOffsetZ = 0.00f;
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this->MinOffsetZ = -200.00f;
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this->ItemHeight = 100.00f;
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this->ShoutOnPlaced = NULL;
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this->MarkerType = NULL;
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this->CanOnlyPlaceOnTerrain = false;
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this->InvalidAroundSize = 250.00f;
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this->PlacementMarker = NULL;
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this->Item = NULL;
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this->bIsPlacementActive = false;
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this->bIsMarkerHidden = false;
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this->bIsMarkerValid = false;
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this->bCanPlaceMarker = false;
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}
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