52 lines
1.5 KiB
C++
Executable file
52 lines
1.5 KiB
C++
Executable file
#include "InventoryList.h"
|
|
#include "Templates/SubclassOf.h"
|
|
|
|
UItemID* UInventoryList::GetPreviousUnlockedItem(UObject* WorldContextObject, EItemCategory Category, UItemID* currentItem) const {
|
|
return NULL;
|
|
}
|
|
|
|
UItemID* UInventoryList::GetPreviousItem(EItemCategory Category, UItemID* currentItem) const {
|
|
return NULL;
|
|
}
|
|
|
|
int32 UInventoryList::GetNumberOfItems(EItemCategory Category) const {
|
|
return 0;
|
|
}
|
|
|
|
UItemID* UInventoryList::GetNextUnlockedItem(UObject* WorldContextObject, EItemCategory Category, UItemID* currentItem) const {
|
|
return NULL;
|
|
}
|
|
|
|
UItemID* UInventoryList::GetNextItem(EItemCategory Category, UItemID* currentItem) const {
|
|
return NULL;
|
|
}
|
|
|
|
TArray<TSubclassOf<AActor>> UInventoryList::GetLoadedItemListFiltered(EItemCategory Category, FItemFilterDelegate Filter) const {
|
|
return TArray<TSubclassOf<AActor>>();
|
|
}
|
|
|
|
TArray<TSubclassOf<AActor>> UInventoryList::GetLoadedItemList(EItemCategory Category) const {
|
|
return TArray<TSubclassOf<AActor>>();
|
|
}
|
|
|
|
TArray<UItemID*> UInventoryList::GetItemList(EItemCategory Category) const {
|
|
return TArray<UItemID*>();
|
|
}
|
|
|
|
int32 UInventoryList::GetItemIndex(EItemCategory Category, UItemID* Item) const {
|
|
return 0;
|
|
}
|
|
|
|
TArray<UItemID*> UInventoryList::GetAllItemsList() const {
|
|
return TArray<UItemID*>();
|
|
}
|
|
|
|
void UInventoryList::CheckForInventoryAchievements(UObject* WorldContextObject) {
|
|
}
|
|
|
|
UInventoryList::UInventoryList() {
|
|
this->LaserPointerItem = NULL;
|
|
this->TerrainScannerItem = NULL;
|
|
this->ResupplyItem = NULL;
|
|
}
|
|
|