DRG-Femboy-Voice/Source/FSD/Private/InventoryList.cpp
2025-04-15 12:39:31 -07:00

52 lines
1.5 KiB
C++
Executable file

#include "InventoryList.h"
#include "Templates/SubclassOf.h"
UItemID* UInventoryList::GetPreviousUnlockedItem(UObject* WorldContextObject, EItemCategory Category, UItemID* currentItem) const {
return NULL;
}
UItemID* UInventoryList::GetPreviousItem(EItemCategory Category, UItemID* currentItem) const {
return NULL;
}
int32 UInventoryList::GetNumberOfItems(EItemCategory Category) const {
return 0;
}
UItemID* UInventoryList::GetNextUnlockedItem(UObject* WorldContextObject, EItemCategory Category, UItemID* currentItem) const {
return NULL;
}
UItemID* UInventoryList::GetNextItem(EItemCategory Category, UItemID* currentItem) const {
return NULL;
}
TArray<TSubclassOf<AActor>> UInventoryList::GetLoadedItemListFiltered(EItemCategory Category, FItemFilterDelegate Filter) const {
return TArray<TSubclassOf<AActor>>();
}
TArray<TSubclassOf<AActor>> UInventoryList::GetLoadedItemList(EItemCategory Category) const {
return TArray<TSubclassOf<AActor>>();
}
TArray<UItemID*> UInventoryList::GetItemList(EItemCategory Category) const {
return TArray<UItemID*>();
}
int32 UInventoryList::GetItemIndex(EItemCategory Category, UItemID* Item) const {
return 0;
}
TArray<UItemID*> UInventoryList::GetAllItemsList() const {
return TArray<UItemID*>();
}
void UInventoryList::CheckForInventoryAchievements(UObject* WorldContextObject) {
}
UInventoryList::UInventoryList() {
this->LaserPointerItem = NULL;
this->TerrainScannerItem = NULL;
this->ResupplyItem = NULL;
}