DRG-Femboy-Voice/Source/FSD/Private/InfectionMasterComponent.cpp
2025-04-15 12:39:31 -07:00

37 lines
1.1 KiB
C++
Executable file

#include "InfectionMasterComponent.h"
#include "Net/UnrealNetwork.h"
void UInfectionMasterComponent::OnRep_RandomSeed() {
}
void UInfectionMasterComponent::OnDeath(UHealthComponentBase* enemy) {
}
void UInfectionMasterComponent::InfectionPointDestroyed(FName Name) {
}
void UInfectionMasterComponent::DealWeakpointDamage(const FName& SocketName) {
}
void UInfectionMasterComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UInfectionMasterComponent, InfectionPoints);
DOREPLIFETIME(UInfectionMasterComponent, RandomSeed);
}
UInfectionMasterComponent::UInfectionMasterComponent() {
this->WeakpointPopSTE = NULL;
this->WeakpointPopSTERange = 300.00f;
this->InfectionPoints = 3;
this->ExtraInfectionPointsWithMorePlayers = false;
this->SpikeScale = 1.00f;
this->InfectionScale = 1.00f;
this->KillWhenAllPointsDestroyed = false;
this->ScaleDownOnDeathTime = 3.00f;
this->BaseMat = NULL;
this->GlowMat = NULL;
this->HealthComponent = NULL;
this->RandomSeed = 0;
}