22 lines
1.1 KiB
C++
Executable file
22 lines
1.1 KiB
C++
Executable file
#include "IconGenerationManager.h"
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void UIconGenerationManager::GenerateWeaponIcon_Async(UIconGenerationManager* manager, UItemSkin* Item, bool inShowCloseUp, UPlayerCharacterID* Character, UTextureRenderTarget2D*& Icon, FLatentActionInfo LatentInfo) {
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}
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void UIconGenerationManager::GenerateVanityIcon_Async(UIconGenerationManager* manager, UVanityItem* Item, UPlayerCharacterID* Character, UTextureRenderTarget2D*& Icon, FLatentActionInfo LatentInfo) {
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}
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void UIconGenerationManager::GeneratePickaxeSetIcon_Async(UIconGenerationManager* manager, FPickaxeSet PickaxeSet, UPlayerCharacterID* Character, UTextureRenderTarget2D*& Icon, FLatentActionInfo LatentInfo) {
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}
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void UIconGenerationManager::GeneratePickaxePartIcon_Async(UIconGenerationManager* manager, UPickaxePart* part, EPickaxePartLocation PickaxePartLocation, UPlayerCharacterID* Character, UTextureRenderTarget2D*& Icon, FLatentActionInfo LatentInfo) {
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}
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UIconGenerationManager::UIconGenerationManager() {
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this->GeneratorInst = NULL;
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this->PickaxeGeneratorInst = NULL;
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this->WeaponGeneratorInst = NULL;
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this->LatestGeneratedTexture = NULL;
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this->ActiveIconGenerator = NULL;
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}
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