DRG-Femboy-Voice/Source/FSD/Private/HitscanComponent.cpp
2025-04-15 12:39:31 -07:00

52 lines
2.9 KiB
C++
Executable file

#include "HitscanComponent.h"
void UHitscanComponent::Server_RegisterRicochetHit_Terrain_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UFSDPhysicalMaterial* PhysMaterial) {
}
void UHitscanComponent::Server_RegisterRicochetHit_Destructable_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) {
}
void UHitscanComponent::Server_RegisterRicochetHit_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial) {
}
void UHitscanComponent::Server_RegisterHit_Terrain_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UFSDPhysicalMaterial* PhysMaterial) {
}
void UHitscanComponent::Server_RegisterHit_Destructable_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) {
}
void UHitscanComponent::Server_RegisterHit_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial) {
}
void UHitscanComponent::All_ShowRicochetHit_Terrain_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, uint8 MaterialID, UFSDPhysicalMaterial* PhysMaterial) {
}
void UHitscanComponent::All_ShowRicochetHit_Destructable_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) {
}
void UHitscanComponent::All_ShowRicochetHit_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, bool SpawnDecal, UFSDPhysicalMaterial* PhysMaterial) {
}
void UHitscanComponent::All_ShowHit_Terrain_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, uint8 MaterialID, UFSDPhysicalMaterial* PhysMaterial) {
}
void UHitscanComponent::All_ShowHit_Destructable_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) {
}
void UHitscanComponent::All_ShowHit_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, bool SpawnDecal, UFSDPhysicalMaterial* PhysMaterial) {
}
UHitscanComponent::UHitscanComponent() {
this->CanHitInstigator = false;
this->BulletsCanCarve = false;
this->CarveDiameter = 50.00f;
this->CarveNoise = 25.00f;
this->CarveDebrisSize = 0.25f;
this->GeneralImpactAudioVolume = 1.00f;
this->ImpactDelay = 0.02f;
this->OnlyUseImpactEffects = false;
this->ImpactParticles = NULL;
this->ImpactSound = NULL;
this->IgnoreAlwaysPenetrate = false;
}