DRG-Femboy-Voice/Source/FSD/Private/HitscanBaseComponent.cpp
2025-04-15 12:39:31 -07:00

43 lines
1.3 KiB
C++
Executable file

#include "HitscanBaseComponent.h"
void UHitscanBaseComponent::Server_StopFire_Implementation() {
}
void UHitscanBaseComponent::Server_RemoveDebris_Implementation(int32 instance, int32 Component) {
}
float UHitscanBaseComponent::GetCurrentVerticalSpread() const {
return 0.0f;
}
float UHitscanBaseComponent::GetCurrentHorizontalSpread() const {
return 0.0f;
}
UHitscanBaseComponent::UHitscanBaseComponent() {
this->SpreadPerShot = 2.00f;
this->DamageComponent = NULL;
this->UseDamageComponent = true;
this->Damage = 0.00f;
this->armorDamageMultiplier = 1.00f;
this->DamageClass = NULL;
this->WeakpointDamageMultiplier = 1.00f;
this->MaxPenetrations = 0;
this->ImpactDecalSize = EImpactDecalSize::Small;
this->FriendlyFireModifier = 1.00f;
this->UseDynamicSpread = false;
this->MinSpread = 0.00f;
this->MinSpreadWhenMoving = 0.00f;
this->MinSpreadWhenSprinting = 0.00f;
this->MaxSpread = 5.00f;
this->SpreadRecoveryPerSecond = 5.00f;
this->VerticalSpreadMultiplier = 1.00f;
this->HorizontalSpredMultiplier = 1.00f;
this->MaxVerticalSpread = 0.00f;
this->MaxHorizontalSpread = 0.00f;
this->RicochetBehavior = ERicochetBehavior::All;
this->RicochetChance = 0.00f;
this->RicochetOnWeakspotOnly = false;
this->RicochetMaxRange = 1500.00f;
}