DRG-Femboy-Voice/Source/FSD/Private/HangingFireCracker.cpp
2025-04-15 12:39:31 -07:00

21 lines
762 B
C++
Executable file

#include "HangingFireCracker.h"
#include "Components/SkeletalMeshComponent.h"
#include "NiagaraComponent.h"
#include "FSDAudioComponent.h"
#include "InstantUsable.h"
void AHangingFireCracker::StartFire() {
}
AHangingFireCracker::AHangingFireCracker() {
this->Usable = CreateDefaultSubobject<UInstantUsable>(TEXT("Usable"));
this->SKMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Root"));
this->MovingSparks = CreateDefaultSubobject<UNiagaraComponent>(TEXT("MovingSparks"));
this->FuseSound = CreateDefaultSubobject<UFSDAudioComponent>(TEXT("FuseSound"));
this->CrackerExplosion = NULL;
this->CrackerExplosionCue = NULL;
this->SparkSpeed = 20.00f;
this->ExplodeRange = 40.00f;
this->ExplodeImpulse = 100.00f;
}