31 lines
794 B
C++
Executable file
31 lines
794 B
C++
Executable file
#include "HackingUsableComponent.h"
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#include "Net/UnrealNetwork.h"
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void UHackingUsableComponent::OnRep_HackingState(const FHackingUsableState& oldState) {
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}
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bool UHackingUsableComponent::GetIsHacked() const {
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return false;
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}
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bool UHackingUsableComponent::GetIsBeingHacked() const {
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return false;
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}
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TSoftClassPtr<UHackingToolWidget> UHackingUsableComponent::GetHackingWidgetType() const {
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return NULL;
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}
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APlayerCharacter* UHackingUsableComponent::GetHackedBy() const {
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return NULL;
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}
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void UHackingUsableComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UHackingUsableComponent, HackingState);
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}
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UHackingUsableComponent::UHackingUsableComponent() {
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}
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