DRG-Femboy-Voice/Source/FSD/Private/GroundToAirComponent.cpp
2025-04-15 12:39:31 -07:00

42 lines
1 KiB
C++
Executable file

#include "GroundToAirComponent.h"
#include "Net/UnrealNetwork.h"
void UGroundToAirComponent::SetIsFlying(bool aIsFlying) {
}
void UGroundToAirComponent::SetAllowedToChangeState(bool aIsAllowed) {
}
void UGroundToAirComponent::OnRep_StateChange() {
}
bool UGroundToAirComponent::GetIsWalking() const {
return false;
}
bool UGroundToAirComponent::GetIsFlying() const {
return false;
}
void UGroundToAirComponent::Engage() {
}
void UGroundToAirComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UGroundToAirComponent, IsFlying);
}
UGroundToAirComponent::UGroundToAirComponent() {
this->CurrentMove = NULL;
this->WalkTime = 0.00f;
this->WalkTimeMaxRandomOffset = 0.00f;
this->WalkTimeMinRandomOffset = 0.00f;
this->WalkUseTimer = true;
this->FlyTime = 0.00f;
this->FlyTimeMaxRandomOffset = 0.00f;
this->FlyTimeMinRandomOffset = 0.00f;
this->FlyUseTimer = true;
this->IsFlying = false;
}