11 lines
339 B
C++
Executable file
11 lines
339 B
C++
Executable file
#include "GrenadeUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UGrenadeUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf<AGrenade> flareClass, EGrenadeUpgradeType NewUpgradeType) {
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return FUpgradeValues{};
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}
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UGrenadeUpgrade::UGrenadeUpgrade() {
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this->upgradeType = EGrenadeUpgradeType::MaxGrenades;
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}
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