11 lines
416 B
C++
Executable file
11 lines
416 B
C++
Executable file
#include "GooGunProjectileUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UGooGunProjectileUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf<AActor> Item, TSubclassOf<AActor> upgradedItem, EGooGunProjectileUpgrades NewUpgradeType) {
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return FUpgradeValues{};
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}
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UGooGunProjectileUpgrade::UGooGunProjectileUpgrade() {
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this->upgradeType = EGooGunProjectileUpgrades::PuddleLifeSpan;
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}
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