31 lines
1.3 KiB
C++
Executable file
31 lines
1.3 KiB
C++
Executable file
#include "FuelLineSegment.h"
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#include "Components/SceneComponent.h"
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#include "Components/SplineComponent.h"
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#include "Components/SplineMeshComponent.h"
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#include "Components/StaticMeshComponent.h"
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#include "SimpleHealthComponent.h"
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void AFuelLineSegment::ClientUpdateStartTransform_Implementation(const FVector& NewStartLocation) {
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}
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void AFuelLineSegment::ChangeStartTransform(const FTransform& ChangedStartLocation) {
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}
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void AFuelLineSegment::CallbackOnDeath(UHealthComponentBase* InHealthComponent) {
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}
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void AFuelLineSegment::CallbackCanStartNextSegmentChanged(bool InCanStart) {
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}
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AFuelLineSegment::AFuelLineSegment() {
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this->FuelLineSplineMesh = CreateDefaultSubobject<USplineMeshComponent>(TEXT("FuelLineSplineMesh"));
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this->FuelLineSplineComponent = CreateDefaultSubobject<USplineComponent>(TEXT("FuelLineSplineComponent"));
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this->FuelLineEndPostMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("FuelLineEndPostMesh"));
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this->DeconstructHealthComponent = CreateDefaultSubobject<USimpleHealthComponent>(TEXT("DeconstructHealthComponent"));
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this->PreviewEndPostLocation = CreateDefaultSubobject<USceneComponent>(TEXT("PreviewEndPostLocation"));
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this->EndPostHeightOffset = 0.00f;
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this->MaxLength = 500.00f;
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this->bHasMaxTurnAngle = false;
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this->MaxTurnAngle = 0.00f;
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}
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