DRG-Femboy-Voice/Source/FSD/Private/ForgingFunctionLibrary.cpp
2025-04-15 12:39:31 -07:00

47 lines
1.5 KiB
C++
Executable file

#include "ForgingFunctionLibrary.h"
USchematic* UForgingFunctionLibrary::PickForgingMasteryDefaultReward(UObject* WorldContextObject, ESchematicType InType) {
return NULL;
}
FForgingResult UForgingFunctionLibrary::GiveForgingXP(UObject* WorldContextObject) {
return FForgingResult{};
}
TArray<USchematic*> UForgingFunctionLibrary::GetOwnedSchematics(UObject* WorldContextObject) {
return TArray<USchematic*>();
}
void UForgingFunctionLibrary::GetForgingPendingMasteryRewardNewest(UObject* WorldContextObject, bool& OutSuccess, FForgingPendingReward& OutReward) {
}
ESchematicType UForgingFunctionLibrary::GetForgingMasteryRewardType(UObject* WorldContextObject, int32 Level, bool ReturnDefaultIfUnavailable) {
return ESchematicType::Overclock;
}
ESchematicType UForgingFunctionLibrary::GetForgingMasteryRewardDefaultType(ESchematicType InType) {
return ESchematicType::Overclock;
}
float UForgingFunctionLibrary::GetForgingLevelProgress(UObject* WorldContextObject) {
return 0.0f;
}
int32 UForgingFunctionLibrary::GetForgingLevel(UObject* WorldContextObject) {
return 0;
}
bool UForgingFunctionLibrary::GetForgingHasPendingMasteryRewards(UObject* WorldContextObject) {
return false;
}
TArray<USchematic*> UForgingFunctionLibrary::GetForgedSchematics(UObject* WorldContextObject) {
return TArray<USchematic*>();
}
void UForgingFunctionLibrary::ClaimForgingPendingMasteryReward(UObject* WorldContextObject, int32 Level, USchematic* Reward) {
}
UForgingFunctionLibrary::UForgingFunctionLibrary() {
}