12 lines
456 B
C++
Executable file
12 lines
456 B
C++
Executable file
#include "FlaregunProjectileUpgrade.h"
|
|
#include "Templates/SubclassOf.h"
|
|
|
|
FUpgradeValues UFlaregunProjectileUpgrade::GetUpgradedValue(TSubclassOf<AActor> Item, TSubclassOf<AActor> upgradedItem, AFSDPlayerState* Player, EFlaregunProjectileUpgrades NewUpgradeType) {
|
|
return FUpgradeValues{};
|
|
}
|
|
|
|
UFlaregunProjectileUpgrade::UFlaregunProjectileUpgrade() {
|
|
this->upgradeType = EFlaregunProjectileUpgrades::Duration;
|
|
this->ProjectileClass = NULL;
|
|
}
|
|
|