11 lines
330 B
C++
Executable file
11 lines
330 B
C++
Executable file
#include "FlareGunUpgrade.h"
|
|
#include "Templates/SubclassOf.h"
|
|
|
|
FUpgradeValues UFlareGunUpgrade::GetUpgradedValue(TSubclassOf<AActor> Item, AFSDPlayerState* Player, EFlaregunUpgrades NewUpgradeType) {
|
|
return FUpgradeValues{};
|
|
}
|
|
|
|
UFlareGunUpgrade::UFlareGunUpgrade() {
|
|
this->upgradeType = EFlaregunUpgrades::AutoReload;
|
|
}
|
|
|