29 lines
607 B
C++
Executable file
29 lines
607 B
C++
Executable file
#include "FlareGunProjectile.h"
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#include "Net/UnrealNetwork.h"
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void AFlareGunProjectile::UpdateLightDuration(float lightDuration) {
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}
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void AFlareGunProjectile::OnRep_IsFlareOn() {
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}
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void AFlareGunProjectile::Inhibit() {
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}
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void AFlareGunProjectile::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFlareGunProjectile, Duration);
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DOREPLIFETIME(AFlareGunProjectile, IsFlareOn);
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}
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AFlareGunProjectile::AFlareGunProjectile() {
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this->Duration = 0.00f;
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this->IsFlareOn = true;
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}
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