79 lines
2.2 KiB
C++
Executable file
79 lines
2.2 KiB
C++
Executable file
#include "FallingStateComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFallingStateComponent::Server_TakeFallDamage_Implementation(float Amount) {
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}
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void UFallingStateComponent::Server_SetJumpPressed_Implementation(bool Pressed) {
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}
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void UFallingStateComponent::Server_SetHoverBootsPressed_Implementation(bool IsPressed) {
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}
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void UFallingStateComponent::Server_SetFallVelocity_Implementation(float Velocity) {
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}
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void UFallingStateComponent::Server_ClimbLedge_Implementation(bool shouldPlayAnimation) {
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}
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void UFallingStateComponent::Server_ActivateJumpBoots_Implementation() {
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}
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void UFallingStateComponent::OnRep_HoverBootsActive() {
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}
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void UFallingStateComponent::JumpReleased() {
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}
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void UFallingStateComponent::JumpPressed() {
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}
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void UFallingStateComponent::HoverBootsReleased() {
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}
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void UFallingStateComponent::HoverBootsPressed() {
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}
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void UFallingStateComponent::All_ShowJumpBootsActivation_Implementation() {
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}
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void UFallingStateComponent::All_ShowFallImpact_Implementation(UFSDPhysicalMaterial* PhysMat, const FVector_NetQuantize& Location) {
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}
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void UFallingStateComponent::All_ShowClimbLedge_Implementation() {
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}
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void UFallingStateComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFallingStateComponent, bHoverBootsActive);
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}
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UFallingStateComponent::UFallingStateComponent() {
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this->FallDamageStartVelocity = 1000.00f;
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this->FallDamageModifier = 0.10f;
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this->AutoClimbMinDelay = 1.00f;
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this->AutoClimbLookForwardDistance = 0.00f;
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this->MaxClimbHeight = 0.00f;
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this->MinClimbHeight = 0.00f;
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this->CapsuleCheckZOffset = 0.00f;
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this->MinInputDotProduct = 0.00f;
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this->JumpZVelocity = 0.00f;
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this->DebugAutoClimb = false;
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this->FallingShout = NULL;
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this->ShoutAfterDistance = 500.00f;
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this->ClimbUseSettings = NULL;
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this->HoverBootAirFriction = 5.00f;
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this->HoverBootAirControl = 0.00f;
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this->HoverBootGravityScale = 0.05f;
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this->ShoutHoverBootsBegin = NULL;
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this->HoverBootActivateDuration = 0.25f;
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this->bHoverBootsActive = false;
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this->HoverBootMaxDuration = 0.50f;
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this->JumpBootsZVelocity = 800.00f;
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this->JumpBootsActive = false;
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}
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