DRG-Femboy-Voice/Source/FSD/Private/FallingStateComponent.cpp
2025-04-15 12:39:31 -07:00

79 lines
2.2 KiB
C++
Executable file

#include "FallingStateComponent.h"
#include "Net/UnrealNetwork.h"
void UFallingStateComponent::Server_TakeFallDamage_Implementation(float Amount) {
}
void UFallingStateComponent::Server_SetJumpPressed_Implementation(bool Pressed) {
}
void UFallingStateComponent::Server_SetHoverBootsPressed_Implementation(bool IsPressed) {
}
void UFallingStateComponent::Server_SetFallVelocity_Implementation(float Velocity) {
}
void UFallingStateComponent::Server_ClimbLedge_Implementation(bool shouldPlayAnimation) {
}
void UFallingStateComponent::Server_ActivateJumpBoots_Implementation() {
}
void UFallingStateComponent::OnRep_HoverBootsActive() {
}
void UFallingStateComponent::JumpReleased() {
}
void UFallingStateComponent::JumpPressed() {
}
void UFallingStateComponent::HoverBootsReleased() {
}
void UFallingStateComponent::HoverBootsPressed() {
}
void UFallingStateComponent::All_ShowJumpBootsActivation_Implementation() {
}
void UFallingStateComponent::All_ShowFallImpact_Implementation(UFSDPhysicalMaterial* PhysMat, const FVector_NetQuantize& Location) {
}
void UFallingStateComponent::All_ShowClimbLedge_Implementation() {
}
void UFallingStateComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFallingStateComponent, bHoverBootsActive);
}
UFallingStateComponent::UFallingStateComponent() {
this->FallDamageStartVelocity = 1000.00f;
this->FallDamageModifier = 0.10f;
this->AutoClimbMinDelay = 1.00f;
this->AutoClimbLookForwardDistance = 0.00f;
this->MaxClimbHeight = 0.00f;
this->MinClimbHeight = 0.00f;
this->CapsuleCheckZOffset = 0.00f;
this->MinInputDotProduct = 0.00f;
this->JumpZVelocity = 0.00f;
this->DebugAutoClimb = false;
this->FallingShout = NULL;
this->ShoutAfterDistance = 500.00f;
this->ClimbUseSettings = NULL;
this->HoverBootAirFriction = 5.00f;
this->HoverBootAirControl = 0.00f;
this->HoverBootGravityScale = 0.05f;
this->ShoutHoverBootsBegin = NULL;
this->HoverBootActivateDuration = 0.25f;
this->bHoverBootsActive = false;
this->HoverBootMaxDuration = 0.50f;
this->JumpBootsZVelocity = 800.00f;
this->JumpBootsActive = false;
}