35 lines
1.3 KiB
C++
Executable file
35 lines
1.3 KiB
C++
Executable file
#include "FadeVisibilitySubSystem.h"
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void UFadeVisibilitySubSystem::ScalePrimitive(UPrimitiveComponent*& Component, FVector StartScale, FVector EndScale, float Duration) {
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}
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void UFadeVisibilitySubSystem::ScaleOutPrimitive(UPrimitiveComponent*& Component, float Duration) {
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}
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void UFadeVisibilitySubSystem::ScaleInPrimitive(UPrimitiveComponent*& Component, float Duration) {
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}
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void UFadeVisibilitySubSystem::FadeOutMaterialByName(UMeshComponent*& Component, FName Name, FName ParameterName, float Duration) {
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}
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void UFadeVisibilitySubSystem::FadeOutMaterialByIndex(UMeshComponent*& Component, int32 MaterialIndex, FName ParameterName, float Duration) {
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}
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void UFadeVisibilitySubSystem::FadeOutLight(ULightComponent*& Light, float Duration) {
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}
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void UFadeVisibilitySubSystem::FadeLightByCurve(ULightComponent*& Light, FRuntimeFloatCurve& Curve) {
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}
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void UFadeVisibilitySubSystem::FadeInMaterialByName(UMeshComponent*& Component, FName Name, FName ParameterName, float Duration) {
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}
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void UFadeVisibilitySubSystem::FadeInMaterialByIndex(UMeshComponent*& Component, int32 MaterialIndex, FName ParameterName, float Duration) {
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}
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void UFadeVisibilitySubSystem::FadeInLight(ULightComponent*& Light, float Duration) {
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}
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UFadeVisibilitySubSystem::UFadeVisibilitySubSystem() {
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}
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