DRG-Femboy-Voice/Source/FSD/Private/FacilityTentacle.cpp
2025-04-15 12:39:31 -07:00

31 lines
837 B
C++
Executable file

#include "FacilityTentacle.h"
#include "Net/UnrealNetwork.h"
void AFacilityTentacle::PlayHitReaction(float Amount) {
}
void AFacilityTentacle::OnRep_TentacleState() {
}
void AFacilityTentacle::OnRep_DesiredTarget() {
}
bool AFacilityTentacle::FindBurrowLocation(UDebrisPositioning* Debris, const FVector& Origin, float Radius, FVector& OutLocation) {
return false;
}
void AFacilityTentacle::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFacilityTentacle, TentacleState);
DOREPLIFETIME(AFacilityTentacle, DesiredTarget);
}
AFacilityTentacle::AFacilityTentacle() {
this->SwaySpeed = 50.00f;
this->Extended = false;
this->TentacleState = EFacilityTentacleState::Idle;
this->HeadMesh = NULL;
}