DRG-Femboy-Voice/Source/FSD/Private/FacilityGeneratorLine.cpp
2025-04-15 12:39:31 -07:00

34 lines
1.1 KiB
C++
Executable file

#include "FacilityGeneratorLine.h"
#include "Components/SplineComponent.h"
#include "Net/UnrealNetwork.h"
#include "SplineDecoratorComponent.h"
void AFacilityGeneratorLine::SetConnected(bool InConnected) {
}
void AFacilityGeneratorLine::OnRep_Path() {
}
void AFacilityGeneratorLine::OnRep_Connected() {
}
void AFacilityGeneratorLine::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFacilityGeneratorLine, ReplicatedPath);
DOREPLIFETIME(AFacilityGeneratorLine, Connected);
}
AFacilityGeneratorLine::AFacilityGeneratorLine() {
this->HeightOffsetMin = -100.00f;
this->HeightOffsetMax = 100.00f;
this->MaxSegmentLength = 1000.00f;
this->CarveRadius = 50.00f;
this->SplineComponent = CreateDefaultSubobject<USplineComponent>(TEXT("SplineComponent"));
this->SplineDecorator = CreateDefaultSubobject<USplineDecoratorComponent>(TEXT("SplineDecorator"));
this->Station = NULL;
this->MeshInstance = NULL;
this->Connected = true;
}