27 lines
744 B
C++
Executable file
27 lines
744 B
C++
Executable file
#include "FSDMath.h"
|
|
|
|
FVector UFSDMath::SphericalToCartesian(float Radius, float azimuth, float elecation) {
|
|
return FVector{};
|
|
}
|
|
|
|
bool UFSDMath::PercentageCheck(float percentage) {
|
|
return false;
|
|
}
|
|
|
|
void UFSDMath::GetAzimuthAndElevation(const FVector& Direction, const FTransform& coordinateSystem, float& azimuth, float& elevation) {
|
|
}
|
|
|
|
float UFSDMath::CubicSegmentLength(FVector p0, FVector tangent1, FVector p1, FVector tangent2) {
|
|
return 0.0f;
|
|
}
|
|
|
|
FVector UFSDMath::CubicInterpBlueprint(FVector p0, FVector tangent1, FVector p1, FVector tangent2, float alpha) {
|
|
return FVector{};
|
|
}
|
|
|
|
void UFSDMath::CartesianToSpherical(FVector Location, float& outAzimuth, float& outElevation, float& OutRadius) {
|
|
}
|
|
|
|
UFSDMath::UFSDMath() {
|
|
}
|
|
|