DRG-Femboy-Voice/Source/FSD/Private/FSDGameplayStatics.cpp
2025-04-15 12:39:31 -07:00

27 lines
1.2 KiB
C++
Executable file

#include "FSDGameplayStatics.h"
UFXSystemComponent* UFSDGameplayStatics::SpawnScaledEmitterAtLocation(UObject* WorldContextObject, FScaledEffect ScaledEffect, FVector Location, FRotator Rotation, bool bAutoDestroy) {
return NULL;
}
UDecalComponent* UFSDGameplayStatics::SpawnDecalData(const UObject* WorldContextObject, const FVector& Location, const FVector& UpVector, const FDecalData& DecalData, bool randomRollRotation) {
return NULL;
}
UDecalComponent* UFSDGameplayStatics::SpawnDecalAtActor(AActor* Actor, UMaterialInterface* DecalMaterial, float Size, float Duration, float FadeDuration) {
return NULL;
}
UDecalComponent* UFSDGameplayStatics::SpawnDecal(const UObject* WorldContextObject, UMaterialInterface* DecalMaterial, const FVector& Location, const FVector& UpVector, float Size, float Duration, float FadeDuration) {
return NULL;
}
void UFSDGameplayStatics::SetControllerVibrationSubmixSend(const UObject* WorldContextObject, UAudioComponent* AudioComponent, float SendLevel) {
}
void UFSDGameplayStatics::SetControllerSpeakerSubmixSend(const UObject* WorldContextObject, UAudioComponent* AudioComponent, float SendLevel) {
}
UFSDGameplayStatics::UFSDGameplayStatics() {
}