11 lines
296 B
C++
Executable file
11 lines
296 B
C++
Executable file
#include "FSDGameModeSpaceRig.h"
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AActor* AFSDGameModeSpaceRig::GetFreeSpawnOfType(ESpacerigStartType aType, AFSDPlayerController* AController) {
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return NULL;
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}
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AFSDGameModeSpaceRig::AFSDGameModeSpaceRig() {
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this->AmountOfPlayersSpawnedInMedbay = 0;
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this->StartedSession = false;
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}
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