23 lines
679 B
C++
Executable file
23 lines
679 B
C++
Executable file
#include "FSDAchievement.h"
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void UFSDAchievement::SetAchievementProgressForEntireServer(float Progress, UObject* WorldContext) {
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}
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void UFSDAchievement::SetAchievementProgress(float Progress, const AFSDPlayerController* Player, UObject* WorldContext) {
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}
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void UFSDAchievement::ResetStatForAchievement(UFSDAchievement* AchievementToReset, const AFSDPlayerController* Player) {
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}
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void UFSDAchievement::QueryAchievements(const AFSDPlayerController* Player) {
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}
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float UFSDAchievement::GetAchievementTargetValue() {
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return 0.0f;
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}
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UFSDAchievement::UFSDAchievement() {
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this->AchievementTargetValue = 0.00f;
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this->AchievementType = EFSDAchievementType::NoStatUsed;
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}
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