28 lines
1.1 KiB
C++
Executable file
28 lines
1.1 KiB
C++
Executable file
#include "ExplosionBaseComponent.h"
|
|
|
|
void UExplosionBaseComponent::DamageOnlyFromHit(const FHitResult& HitResult, UDamageComponent*& DamageComponent) {
|
|
}
|
|
|
|
void UExplosionBaseComponent::DamageOnly(FVector Location, FName BoneName, UPrimitiveComponent* Target, UPhysicalMaterial* PhysicalMaterial, UDamageComponent*& DamageComponent) {
|
|
}
|
|
|
|
void UExplosionBaseComponent::DamageArmorClients(const FHitResult& HitResult, UDamageComponent*& DamageComponent) {
|
|
}
|
|
|
|
void UExplosionBaseComponent::DamageAndCarveFromHit(const FHitResult& HitResult, UDamageComponent*& DamageComponent) {
|
|
}
|
|
|
|
void UExplosionBaseComponent::DamageAndCarve(FVector Location, FVector ImpactNormal, FName BoneName, UPrimitiveComponent* Target, UPhysicalMaterial* PhysicalMaterial, UDamageComponent*& DamageComponent) {
|
|
}
|
|
|
|
void UExplosionBaseComponent::CarveOnly(FVector Location, FVector ImpactNormal) {
|
|
}
|
|
|
|
UExplosionBaseComponent::UExplosionBaseComponent() {
|
|
this->CarveDiameterCM = 150.00f;
|
|
this->CarveNoiseCM = 30.00f;
|
|
this->CarveBurnThicknessCM = 10.00f;
|
|
this->CarveNormalOffsetCM = 0.00f;
|
|
this->CarveNormalSqueeze = 1.00f;
|
|
}
|
|
|