DRG-Femboy-Voice/Source/FSD/Private/ExplosionBaseComponent.cpp
2025-04-15 12:39:31 -07:00

28 lines
1.1 KiB
C++
Executable file

#include "ExplosionBaseComponent.h"
void UExplosionBaseComponent::DamageOnlyFromHit(const FHitResult& HitResult, UDamageComponent*& DamageComponent) {
}
void UExplosionBaseComponent::DamageOnly(FVector Location, FName BoneName, UPrimitiveComponent* Target, UPhysicalMaterial* PhysicalMaterial, UDamageComponent*& DamageComponent) {
}
void UExplosionBaseComponent::DamageArmorClients(const FHitResult& HitResult, UDamageComponent*& DamageComponent) {
}
void UExplosionBaseComponent::DamageAndCarveFromHit(const FHitResult& HitResult, UDamageComponent*& DamageComponent) {
}
void UExplosionBaseComponent::DamageAndCarve(FVector Location, FVector ImpactNormal, FName BoneName, UPrimitiveComponent* Target, UPhysicalMaterial* PhysicalMaterial, UDamageComponent*& DamageComponent) {
}
void UExplosionBaseComponent::CarveOnly(FVector Location, FVector ImpactNormal) {
}
UExplosionBaseComponent::UExplosionBaseComponent() {
this->CarveDiameterCM = 150.00f;
this->CarveNoiseCM = 30.00f;
this->CarveBurnThicknessCM = 10.00f;
this->CarveNormalOffsetCM = 0.00f;
this->CarveNormalSqueeze = 1.00f;
}