DRG-Femboy-Voice/Source/FSD/Private/EventRewardDispenser.cpp
2025-04-15 12:39:31 -07:00

54 lines
1.3 KiB
C++
Executable file

#include "EventRewardDispenser.h"
#include "Net/UnrealNetwork.h"
void AEventRewardDispenser::SetSelectedReward(USchematic* InReward) {
}
bool AEventRewardDispenser::PowerUp(APlayerCharacter* InPlayerCharacter) {
return false;
}
void AEventRewardDispenser::OnRep_SelectedReward() {
}
void AEventRewardDispenser::OnRep_PoweredUp() {
}
void AEventRewardDispenser::OnRep_PlayerId() {
}
void AEventRewardDispenser::OnRep_IsActivated() {
}
bool AEventRewardDispenser::IsOwningPlayer(APlayerCharacter* PlayerCharacter) const {
return false;
}
APlayerCharacter* AEventRewardDispenser::GetPlayerCharacter() const {
return NULL;
}
AFSDPlayerState* AEventRewardDispenser::GetPlayer() const {
return NULL;
}
void AEventRewardDispenser::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AEventRewardDispenser, PlayerId);
DOREPLIFETIME(AEventRewardDispenser, PoweredUp);
DOREPLIFETIME(AEventRewardDispenser, IsActivated);
DOREPLIFETIME(AEventRewardDispenser, SelectedReward);
}
AEventRewardDispenser::AEventRewardDispenser() {
this->DispenserFrame = NULL;
this->PoweredUp = false;
this->IsActivated = false;
this->SelectedReward = NULL;
}