38 lines
1.2 KiB
C++
Executable file
38 lines
1.2 KiB
C++
Executable file
#include "EnemyTemperatureComponent.h"
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void UEnemyTemperatureComponent::TimerCallback() {
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}
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void UEnemyTemperatureComponent::OnDeath(UHealthComponent* HealthComponent, float damageAmount, const FDamageData& DamageData, const TArray<UDamageTag*>& Tags) {
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}
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void UEnemyTemperatureComponent::DoTemperatureShock(UStatusEffectsComponent* Status) {
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}
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void UEnemyTemperatureComponent::All_IceDetonation_Implementation() {
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}
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void UEnemyTemperatureComponent::All_FireDetonation_Implementation() {
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}
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UEnemyTemperatureComponent::UEnemyTemperatureComponent() {
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this->UpdateTime = 1.00f;
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this->DieIfFrozen = false;
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this->DieIfBurning = false;
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this->TemperatureChangeScale = 1.00f;
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this->BurnTemperature = 30.00f;
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this->DouseFireTemperature = 0.00f;
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this->FreezeTemperature = -50.00f;
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this->UnFreezeTemperature = 0.00f;
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this->WarmingRate = 10;
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this->CoolingRate = 10;
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this->IsHeatsourceWhenOnFire = true;
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this->OnFireHeatRange = 150.00f;
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this->MaxColdSlowdown = 0.25f;
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this->DetonationSetting = NULL;
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this->PawnStats = NULL;
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this->WarmingCooldown = 2;
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this->FireDetonationStack = 0;
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this->IceDetonationStack = 0;
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}
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