69 lines
1.7 KiB
C++
Executable file
69 lines
1.7 KiB
C++
Executable file
#include "EnemySpawnManager.h"
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#include "Templates/SubclassOf.h"
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void UEnemySpawnManager::SpawnerDestroyed(APawn* Actor) {
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}
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bool UEnemySpawnManager::SpawnEnemy(UEnemyDescriptor* descriptor, const FTransform& Transform, const FEnemySpawnedDelegate& Callback, bool useSpawnFX, bool Alert) {
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return false;
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}
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void UEnemySpawnManager::SetSpawningEnabled(bool newSpawningEnabled) {
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}
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void UEnemySpawnManager::RemoveGlobalStatusEffect(TSubclassOf<UStatusEffect> StatusEffect) {
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}
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void UEnemySpawnManager::RegisterSpawner(APawn* Actor) {
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}
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void UEnemySpawnManager::RegisterSpawnedEnemy(AActor* enemy) {
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}
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void UEnemySpawnManager::PromoteToCritical(APawn* Pawn) {
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}
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void UEnemySpawnManager::OnMatchStarted() {
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}
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void UEnemySpawnManager::OnMatchEnded() {
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}
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bool UEnemySpawnManager::GetSpawningEnabled() const {
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return false;
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}
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APawn* UEnemySpawnManager::FindEnemyByClass(TSubclassOf<APawn> PawnClass, bool isSwarmerEnemy) const {
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return NULL;
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}
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TArray<APawn*> UEnemySpawnManager::FindEnemiesByClass(TSubclassOf<APawn> PawnClass, bool isSwarmerEnemy) const {
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return TArray<APawn*>();
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}
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void UEnemySpawnManager::EnemyDestroyed(AActor* Actor) {
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}
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void UEnemySpawnManager::EnemyDeath(UHealthComponentBase* HealthComponent) {
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}
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void UEnemySpawnManager::DestroyAllEnemies() {
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}
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bool UEnemySpawnManager::CanSpawn(UEnemyDescriptor* EnemyDescriptor) const {
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return false;
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}
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void UEnemySpawnManager::AddGlobalStatusEffect(TSubclassOf<UStatusEffect> StatusEffect) {
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}
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UEnemySpawnManager::UEnemySpawnManager() {
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this->SpawnEffects = NULL;
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this->MaxActiveEnemies = 0;
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this->MaxActiveSwarmers = 80;
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this->MaxActiveCritters = 40;
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this->MaxDistanceBeforeCleanup = 0.00f;
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this->ProceduralSetup = NULL;
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this->bDestroyingAllEnemies = false;
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}
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