DRG-Femboy-Voice/Source/FSD/Private/EnemyControlStateComponent.cpp
2025-04-15 12:39:31 -07:00

38 lines
1.1 KiB
C++
Executable file

#include "EnemyControlStateComponent.h"
#include "Net/UnrealNetwork.h"
void UEnemyControlStateComponent::ServerExit_Implementation() {
}
void UEnemyControlStateComponent::OnRep_StateData(const FControlEnemyState& oldState) {
}
void UEnemyControlStateComponent::OnRep_ControlState(EEnemyControlState oldState) {
}
void UEnemyControlStateComponent::OnEnemyCrashMontageEnded(UAnimMontage* Montage, bool interrupted) {
}
void UEnemyControlStateComponent::JumpPressed() {
}
UAIPlayerControlComponent* UEnemyControlStateComponent::GetAiPlayerControlComponent() {
return NULL;
}
void UEnemyControlStateComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UEnemyControlStateComponent, StateData);
DOREPLIFETIME(UEnemyControlStateComponent, ControlState);
DOREPLIFETIME(UEnemyControlStateComponent, AngularVelocity);
DOREPLIFETIME(UEnemyControlStateComponent, ControlRotation);
}
UEnemyControlStateComponent::UEnemyControlStateComponent() {
this->UseThirdPersonCam = true;
this->ControlState = EEnemyControlState::Disconneced;
}