20 lines
358 B
C++
Executable file
20 lines
358 B
C++
Executable file
#include "EnemyComponent.h"
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UEnemyID* UEnemyComponent::GetID() {
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return NULL;
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}
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FText UEnemyComponent::GetFamilyName() const {
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return FText::GetEmpty();
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}
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UTexture2D* UEnemyComponent::GetFamilyIcon() const {
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return NULL;
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}
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UEnemyComponent::UEnemyComponent() {
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this->Family = NULL;
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this->KillShout = NULL;
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this->EnemyID = NULL;
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}
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