26 lines
711 B
C++
Executable file
26 lines
711 B
C++
Executable file
#include "EncounterManager.h"
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void UEncounterManager::ShowSpawnLocations() {
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}
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TArray<UEnemyDescriptor*> UEncounterManager::GetEnemyPool() const {
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return TArray<UEnemyDescriptor*>();
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}
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TArray<UEnemyDescriptor*> UEncounterManager::GetEncounterPool() const {
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return TArray<UEnemyDescriptor*>();
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}
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TArray<UCritterDescriptor*> UEncounterManager::GetCritterPool() const {
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return TArray<UCritterDescriptor*>();
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}
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void UEncounterManager::AddEncounterFromGroup(UEnemyGroupDescriptor* Group, float Difficulty, FVector Location, float Radius) {
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}
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UEncounterManager::UEncounterManager() {
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this->SpawnDistanceFromRoomBounds = 0.00f;
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this->ProceduralSetup = NULL;
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this->SpawnManager = NULL;
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}
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