37 lines
1,021 B
C++
Executable file
37 lines
1,021 B
C++
Executable file
#include "EliminationObjective.h"
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#include "Net/UnrealNetwork.h"
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void UEliminationObjective::RegisterEliminationTargets(const TArray<AFSDPawn*>& Targets) {
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}
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void UEliminationObjective::OnTargetKilled(UHealthComponentBase* Health) {
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}
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void UEliminationObjective::OnRep_EnemiesToKill(int32 prevAmount) {
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}
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void UEliminationObjective::OnRep_EnemiesKilled(int32 prevAmount) {
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}
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TArray<UEnemyDescriptor*> UEliminationObjective::GetNextTargetInQueue() {
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return TArray<UEnemyDescriptor*>();
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}
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void UEliminationObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UEliminationObjective, EnemiesKilled);
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DOREPLIFETIME(UEliminationObjective, EnemiesToKill);
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}
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UEliminationObjective::UEliminationObjective() {
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this->ObjectCount = 0;
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this->Positioning = NULL;
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this->CaveInfluencer = NULL;
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this->DebrisRadius = 1500.00f;
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this->EnemiesKilled = 0;
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this->EnemiesToKill = 0;
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}
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