90 lines
2.2 KiB
C++
Executable file
90 lines
2.2 KiB
C++
Executable file
#include "ElevatorPlant.h"
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#include "Net/UnrealNetwork.h"
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void AElevatorPlant::SetLeafNoiseRotator(const FRotator& aRotator) {
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}
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void AElevatorPlant::SetLeafLocationNoise(const FVector& aVector) {
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}
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void AElevatorPlant::SetIsOpen(bool aValue) {
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}
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void AElevatorPlant::SetIsExtended(bool aValue) {
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}
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void AElevatorPlant::SetBaseTangentLength(float Value) {
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}
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void AElevatorPlant::SetBaseTangentDirectionOffset(const FVector& aVector) {
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}
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void AElevatorPlant::OnRep_RelavtiveDestinationLocation() {
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}
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void AElevatorPlant::OnRep_Open() {
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}
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void AElevatorPlant::OnMatchStarted() {
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}
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void AElevatorPlant::MoreTick(const FVector& DipOffset, float aValue) {
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}
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float AElevatorPlant::GetVineMovementAlpha() const {
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return 0.0f;
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}
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FVector AElevatorPlant::GetRelativeRestLocation() const {
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return FVector{};
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}
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FVector AElevatorPlant::GetRelativeDestinationLocation() const {
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return FVector{};
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}
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float AElevatorPlant::GetLeafLocationNoiseSize() const {
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return 0.0f;
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}
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bool AElevatorPlant::GetIsMoving() const {
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return false;
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}
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bool AElevatorPlant::GetIsExtended() const {
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return false;
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}
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float AElevatorPlant::GetInitialTangentLenth() const {
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return 0.0f;
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}
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void AElevatorPlant::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AElevatorPlant, RelativeRestLocation);
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DOREPLIFETIME(AElevatorPlant, RelativeDestinationLocation);
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DOREPLIFETIME(AElevatorPlant, LeafLocationNoise);
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DOREPLIFETIME(AElevatorPlant, LeafNoiseRotator);
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DOREPLIFETIME(AElevatorPlant, InitialBaseTangentLength);
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DOREPLIFETIME(AElevatorPlant, IsOpen);
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DOREPLIFETIME(AElevatorPlant, Extend);
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}
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AElevatorPlant::AElevatorPlant() {
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this->MovingSoundComponent = NULL;
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this->GrabSound = NULL;
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this->BaseTangentLength = 0.00f;
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this->CSplineMesh = NULL;
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this->CVineBase = NULL;
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this->CVineLeaf = NULL;
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this->InitialBaseTangentLength = 0.00f;
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this->LeafLocationNoiseSize = 0.00f;
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this->VineMovementAlpha = 0.50f;
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this->IsMoving = false;
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this->IsOpen = false;
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this->Extend = false;
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this->DipOffsetCurve = NULL;
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this->LocationLerpCurve = NULL;
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}
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