DRG-Femboy-Voice/Source/FSD/Private/DisplayCase.cpp
2025-04-15 12:39:31 -07:00

47 lines
1.2 KiB
C++
Executable file

#include "DisplayCase.h"
#include "Components/SceneComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "Net/UnrealNetwork.h"
void ADisplayCase::RefreshContent() {
}
void ADisplayCase::PlayReactionAnimation() {
}
void ADisplayCase::OnRep_ContentIndex() {
}
bool ADisplayCase::IsSpecialContent() const {
return false;
}
void ADisplayCase::InitializeCase() {
}
bool ADisplayCase::GetCurrentContent(FDisplayContent& currentContent) const {
return false;
}
void ADisplayCase::ChangeContent() {
}
void ADisplayCase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ADisplayCase, ContentIndex);
}
ADisplayCase::ADisplayCase() {
this->Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
this->ContentAttachPoint = NULL;
this->ContentMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("ContentMesh"));
this->RotationSpeed = 15.00f;
this->BeerMugSpawnChancePercent = 0.00f;
this->BarrelSpawnChancePercent = 0.10f;
this->TimeMultiplier = 0.50f;
this->SizeMultiplier = 1.00f;
this->ContentIndex = -1;
this->BeerMugShout = NULL;
}