DRG-Femboy-Voice/Source/FSD/Private/DifficultyManager.cpp
2025-04-15 12:39:31 -07:00

63 lines
1.4 KiB
C++
Executable file

#include "DifficultyManager.h"
UDifficultySetting* UDifficultyManager::SelectDifficulty(int32 Index) {
return NULL;
}
float UDifficultyManager::GetSpeedModifier() const {
return 0.0f;
}
float UDifficultyManager::GetSmallEnemyDamageResistance() const {
return 0.0f;
}
float UDifficultyManager::GetPointExtractionScaler() const {
return 0.0f;
}
float UDifficultyManager::GetExtraLargeEnemyDamageResistanceD() const {
return 0.0f;
}
float UDifficultyManager::GetExtraLargeEnemyDamageResistanceC() const {
return 0.0f;
}
float UDifficultyManager::GetExtraLargeEnemyDamageResistanceB() const {
return 0.0f;
}
float UDifficultyManager::GetExtraLargeEnemyDamageResistance() const {
return 0.0f;
}
float UDifficultyManager::GetEnemyDamageResistance() const {
return 0.0f;
}
float UDifficultyManager::GetEnemyDamageModifier() const {
return 0.0f;
}
float UDifficultyManager::GetEnemyCountModifier() const {
return 0.0f;
}
UDifficultySetting* UDifficultyManager::GetCurrentDifficulty() const {
return NULL;
}
float UDifficultyManager::GetBossDifficultyScaler() const {
return 0.0f;
}
UDifficultyManager::UDifficultyManager() {
this->MinModifierEnemyCount = 0.30f;
this->MinModifierAttackCooldown = 0.95f;
this->MinModifierSpeed = 0.95f;
this->ForcedPlayerCount = -1;
this->GameMode = NULL;
this->GameState = NULL;
}