DRG-Femboy-Voice/Source/FSD/Private/DefensePointActor.cpp
2025-04-15 12:39:31 -07:00

29 lines
801 B
C++
Executable file

#include "DefensePointActor.h"
#include "Net/UnrealNetwork.h"
#include "SingleUsableComponent.h"
void ADefensePointActor::SetState(EDefendPointState State) {
}
void ADefensePointActor::OnRep_DefendState() {
}
void ADefensePointActor::OnDefensePointActivated(APlayerCharacter* Player, EInputKeys Key) {
}
void ADefensePointActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ADefensePointActor, DefendState);
}
ADefensePointActor::ADefensePointActor() {
this->DefenseEvent = NULL;
this->ActiveDefenceEvent = NULL;
this->DefendState = EDefendPointState::Idle;
this->DefendPointUsable = CreateDefaultSubobject<USingleUsableComponent>(TEXT("DefendPointUsable"));
}