57 lines
1.3 KiB
C++
Executable file
57 lines
1.3 KiB
C++
Executable file
#include "DeepDiveManager.h"
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#include "FSDEventsHandler.h"
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void UDeepDiveManager::SetDeepDive(UDeepDive* DeepDive) {
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}
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void UDeepDiveManager::ReInitialize() {
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}
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void UDeepDiveManager::MarkGivenRewards() {
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}
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UGeneratedMission* UDeepDiveManager::GetCurrentSingleMission() const {
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return NULL;
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}
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int32 UDeepDiveManager::GetCurrentDeepDiveStage() const {
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return 0;
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}
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UDeepDive* UDeepDiveManager::GetActiveNormalDeepDive() const {
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return NULL;
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}
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UDeepDive* UDeepDiveManager::GetActiveHardDeepDive() const {
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return NULL;
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}
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UDeepDive* UDeepDiveManager::GetActiveDeepDive() const {
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return NULL;
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}
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UDeepDive* UDeepDiveManager::GenerateDebugDeepDive(TArray<FDeepDiveTesterItem> stages, UBiome* Biome, bool IsElite) {
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return NULL;
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}
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int32 UDeepDiveManager::FindDeepDiveSeed(UDeepDive* DeepDive) const {
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return 0;
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}
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bool UDeepDiveManager::CompleteCurrentSingleMission() {
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return false;
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}
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UDeepDiveManager::UDeepDiveManager() {
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this->LockSeed = false;
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this->EventsHandler = CreateDefaultSubobject<UFSDEventsHandler>(TEXT("EventsHandler"));
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this->ActiveNormalDeepDive = NULL;
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this->ActiveHardDeepDive = NULL;
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this->ActiveDeepDive = NULL;
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this->DebugDeepDive = NULL;
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this->CurrentMission = NULL;
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this->currentDepth = 0.00f;
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this->BackendDataValid = 0;
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this->BackendSeed = -1;
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}
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