45 lines
1.1 KiB
C++
Executable file
45 lines
1.1 KiB
C++
Executable file
#include "DashPoints.h"
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#include "Net/UnrealNetwork.h"
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void UDashPoints::UpdateDashPointData() {
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}
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void UDashPoints::StopDashing() {
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}
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void UDashPoints::StartDashing() {
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}
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void UDashPoints::OnRep_Dashing() {
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}
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void UDashPoints::OnParentDeath(UHealthComponentBase* Health) {
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}
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FVector UDashPoints::GetDashPoint(AActor* fromTarget, bool& success) {
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return FVector{};
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}
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void UDashPoints::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UDashPoints, DashLocation);
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DOREPLIFETIME(UDashPoints, IsDashing);
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}
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UDashPoints::UDashPoints() {
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this->PointOffset = 150.00f;
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this->MaxRangeFromPlayer = 400.00f;
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this->MinRangeFromPlayer = 200.00f;
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this->MinHeightAboveTarget = 50.00f;
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this->MaxHeightAboveTarget = 500.00f;
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this->safeReduction = 60.00f;
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this->AcceptedDashradius = 25.00f;
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this->DashSpeed = 100.00f;
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this->SlowdownRadius = 40.00f;
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this->IgnoreTheClosestPoints = 0;
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this->GenerationMode = EDashPointsGenerationMode::Surround;
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this->IsDashing = false;
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this->IgnoreRules = false;
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}
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