13 lines
486 B
C++
Executable file
13 lines
486 B
C++
Executable file
#include "DamageUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UDamageUpgrade::GetUpgradedValue(TSubclassOf<AActor> Item, TSubclassOf<AActor> upgradedItem, AFSDPlayerState* Player, EDamageUpgrade NewUpgradeType, EDamageComponentType NewDamageComponentType) {
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return FUpgradeValues{};
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}
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UDamageUpgrade::UDamageUpgrade() {
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this->upgradeType = EDamageUpgrade::Damage;
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this->DamageComponentType = EDamageComponentType::Primary;
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this->RequiredClass = NULL;
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}
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