13 lines
422 B
C++
Executable file
13 lines
422 B
C++
Executable file
#include "CryoSprayProjectileUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UCryoSprayProjectileUpgrade::GetUpgradedValue(TSubclassOf<AItem> Item, AFSDPlayerState* Player, TSubclassOf<AProjectile> NewProjectileClass) {
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return FUpgradeValues{};
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}
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UCryoSprayProjectileUpgrade::UCryoSprayProjectileUpgrade() {
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this->MaxFireCost = 0.00f;
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this->BaseArch = 0.00f;
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this->ProjectileClass = NULL;
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}
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