DRG-Femboy-Voice/Source/FSD/Private/CrossbowProjectileRecallable.cpp
2025-04-15 12:39:31 -07:00

23 lines
840 B
C++
Executable file

#include "CrossbowProjectileRecallable.h"
#include "Net/UnrealNetwork.h"
void UCrossbowProjectileRecallable::Server_SetRecallTarget_Implementation(APlayerCharacter* Player, const FTransform& startTrans) {
}
void UCrossbowProjectileRecallable::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UCrossbowProjectileRecallable, RecallTarget);
DOREPLIFETIME(UCrossbowProjectileRecallable, StartTransform);
DOREPLIFETIME(UCrossbowProjectileRecallable, IsRecallable);
}
UCrossbowProjectileRecallable::UCrossbowProjectileRecallable() {
this->Usable = NULL;
this->RecallTarget = NULL;
this->RecallStartTime = 1.00f;
this->RecallSpeed = 0.30f;
this->FPMeshComponent = NULL;
this->IsRecallable = false;
}