DRG-Femboy-Voice/Source/FSD/Private/CompositeArmorComponent.cpp
2025-04-15 12:39:31 -07:00

20 lines
681 B
C++
Executable file

#include "CompositeArmorComponent.h"
#include "Net/UnrealNetwork.h"
void UCompositeArmorComponent::OnRep_ArmorDamageInfo(FArmorDamageInfo OldValue) {
}
void UCompositeArmorComponent::AddArmorPart(UPrimitiveComponent* Primitive, float Health, bool overrideAffectedByArmomrBreak, bool NewAffectedByArmorBreak) {
}
void UCompositeArmorComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UCompositeArmorComponent, ArmorDamageInfo);
}
UCompositeArmorComponent::UCompositeArmorComponent() {
this->BreakParticle = NULL;
this->AffectedByAmorBreak = true;
}