11 lines
328 B
C++
Executable file
11 lines
328 B
C++
Executable file
#include "ChargedWeaponAnimInstance.h"
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UChargedWeaponAnimInstance::UChargedWeaponAnimInstance() {
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this->isCharging = false;
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this->ChargeupPlayRate = 1.00f;
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this->ChargeupPlayRateSpeedChange = 1.00f;
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this->ChargedownPlayRateSpeedChange = 3.00f;
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this->MaxChargeupPlayRate = 2.50f;
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this->Weapon = NULL;
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}
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