40 lines
1.5 KiB
C++
Executable file
40 lines
1.5 KiB
C++
Executable file
#include "CharacterVanityItems.h"
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void UCharacterVanityItems::SortVanityItems(UObject* WorldContextObject, UPlayerCharacterID* characterID, TArray<UVanityItem*>& VanityItems) {
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}
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TArray<UVanityItem*> UCharacterVanityItems::GetVanityItems(UObject* WorldContextObject, EVanitySlot Slot, bool onlyStoreItems, UPlayerCharacterID* characterID) {
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return TArray<UVanityItem*>();
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}
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UVanityItem* UCharacterVanityItems::GetVanityItem(const FGuid& VanityID) const {
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return NULL;
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}
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TArray<UVanityItem*> UCharacterVanityItems::GetUnLockedVanityItems(UObject* WorldContextObject, EVanitySlot Slot, bool onlyStoreItems, UPlayerCharacterID* characterID) {
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return TArray<UVanityItem*>();
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}
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TArray<UVanityItem*> UCharacterVanityItems::GetLockedVanityItems(UObject* WorldContextObject, EVanitySlot Slot, UPlayerCharacterID* characterID) {
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return TArray<UVanityItem*>();
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}
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TArray<UVanityItem*> UCharacterVanityItems::GetItems(EVanitySlot Slot, bool onlyStoreItems) const {
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return TArray<UVanityItem*>();
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}
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UVanityItem* UCharacterVanityItems::GetDefaultVanityItem(UObject* WorldContext, EVanitySlot Slot, UPlayerCharacterID* characterID) {
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return NULL;
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}
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UCharacterVanityItems::UCharacterVanityItems() {
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this->HeadSchematicBank = NULL;
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this->BeardSchematicBank = NULL;
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this->EyebrowSchematicBank = NULL;
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this->MoustacheSchematicBank = NULL;
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this->SideburnSchematicBank = NULL;
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this->BeardMaterialSchematicBank = NULL;
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this->SkinMaterialSchematicBank = NULL;
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this->OwningCharacter = NULL;
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}
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