89 lines
2.6 KiB
C++
Executable file
89 lines
2.6 KiB
C++
Executable file
#include "CharacterVanityComponent.h"
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#include "Net/UnrealNetwork.h"
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void UCharacterVanityComponent::UpdateMeshes() {
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}
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void UCharacterVanityComponent::UpdateEquippedVanity(bool applyItems) {
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}
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void UCharacterVanityComponent::SetEquippedVanityInViewer(const TArray<UVanityItem*>& Vanity) {
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}
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void UCharacterVanityComponent::SetDesireSleevelessArmor(UObject* WorldContextObject, UPlayerCharacterID* Character, bool inDesireSleeveless) {
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}
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void UCharacterVanityComponent::Server_SetEquippedVanity_Implementation(const FEquippedVanity& equippedItems) {
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}
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void UCharacterVanityComponent::Server_SetDesireSleevelessArmor_Implementation(bool useSleeveless) {
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}
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void UCharacterVanityComponent::RemoveMedicalGown() {
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}
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UVanityItem* UCharacterVanityComponent::Receive_GetEquippedVanityItem(UObject* WorldContextObject, UPlayerCharacterID* Character, EVanitySlot Slot) {
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return NULL;
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}
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bool UCharacterVanityComponent::Receive_GetDesireSleevelessArmor(UObject* WorldContextObject, UPlayerCharacterID* Character) {
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return false;
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}
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void UCharacterVanityComponent::OnRep_EquippedVanity() {
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}
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void UCharacterVanityComponent::OnRep_DesireSleeveless() {
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}
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bool UCharacterVanityComponent::HasSpawnedInMedbay() const {
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return false;
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}
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UVanityItem* UCharacterVanityComponent::GetEquippedVanityItem(EVanitySlot Slot, bool ignorePreviewItems) const {
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return NULL;
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}
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bool UCharacterVanityComponent::GetDesireSleevelessArmor() const {
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return false;
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}
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UCharacterVanityItems* UCharacterVanityComponent::GetAvailableVanityItems() const {
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return NULL;
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}
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void UCharacterVanityComponent::EquipMedicalGown() {
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}
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void UCharacterVanityComponent::EnforceValidPaintjob() {
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}
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void UCharacterVanityComponent::CreateEquippedGear() {
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}
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void UCharacterVanityComponent::Client_RemoveMedicalGown_Implementation() {
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}
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void UCharacterVanityComponent::Client_EquipMedicalGown_Implementation() {
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}
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void UCharacterVanityComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UCharacterVanityComponent, EquippedVanity);
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DOREPLIFETIME(UCharacterVanityComponent, DesireSleevelessArmor);
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}
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UCharacterVanityComponent::UCharacterVanityComponent() {
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this->AvailableVanityItems = NULL;
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this->ShownBeardColor = NULL;
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this->ArmorMaterial = NULL;
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this->ArmorClothMaterial = NULL;
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this->DynamicSkinMaterial = NULL;
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this->HeadVanityType = EHeadVanityType::HairOnly;
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this->PreviewedItem = NULL;
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this->PreviewedArmorMaterial = NULL;
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this->SkinMaterial = NULL;
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this->DesireSleevelessArmor = false;
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}
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