DRG-Femboy-Voice/Source/FSD/Private/CharacterVanityComponent.cpp
2025-04-15 12:39:31 -07:00

89 lines
2.6 KiB
C++
Executable file

#include "CharacterVanityComponent.h"
#include "Net/UnrealNetwork.h"
void UCharacterVanityComponent::UpdateMeshes() {
}
void UCharacterVanityComponent::UpdateEquippedVanity(bool applyItems) {
}
void UCharacterVanityComponent::SetEquippedVanityInViewer(const TArray<UVanityItem*>& Vanity) {
}
void UCharacterVanityComponent::SetDesireSleevelessArmor(UObject* WorldContextObject, UPlayerCharacterID* Character, bool inDesireSleeveless) {
}
void UCharacterVanityComponent::Server_SetEquippedVanity_Implementation(const FEquippedVanity& equippedItems) {
}
void UCharacterVanityComponent::Server_SetDesireSleevelessArmor_Implementation(bool useSleeveless) {
}
void UCharacterVanityComponent::RemoveMedicalGown() {
}
UVanityItem* UCharacterVanityComponent::Receive_GetEquippedVanityItem(UObject* WorldContextObject, UPlayerCharacterID* Character, EVanitySlot Slot) {
return NULL;
}
bool UCharacterVanityComponent::Receive_GetDesireSleevelessArmor(UObject* WorldContextObject, UPlayerCharacterID* Character) {
return false;
}
void UCharacterVanityComponent::OnRep_EquippedVanity() {
}
void UCharacterVanityComponent::OnRep_DesireSleeveless() {
}
bool UCharacterVanityComponent::HasSpawnedInMedbay() const {
return false;
}
UVanityItem* UCharacterVanityComponent::GetEquippedVanityItem(EVanitySlot Slot, bool ignorePreviewItems) const {
return NULL;
}
bool UCharacterVanityComponent::GetDesireSleevelessArmor() const {
return false;
}
UCharacterVanityItems* UCharacterVanityComponent::GetAvailableVanityItems() const {
return NULL;
}
void UCharacterVanityComponent::EquipMedicalGown() {
}
void UCharacterVanityComponent::EnforceValidPaintjob() {
}
void UCharacterVanityComponent::CreateEquippedGear() {
}
void UCharacterVanityComponent::Client_RemoveMedicalGown_Implementation() {
}
void UCharacterVanityComponent::Client_EquipMedicalGown_Implementation() {
}
void UCharacterVanityComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UCharacterVanityComponent, EquippedVanity);
DOREPLIFETIME(UCharacterVanityComponent, DesireSleevelessArmor);
}
UCharacterVanityComponent::UCharacterVanityComponent() {
this->AvailableVanityItems = NULL;
this->ShownBeardColor = NULL;
this->ArmorMaterial = NULL;
this->ArmorClothMaterial = NULL;
this->DynamicSkinMaterial = NULL;
this->HeadVanityType = EHeadVanityType::HairOnly;
this->PreviewedItem = NULL;
this->PreviewedArmorMaterial = NULL;
this->SkinMaterial = NULL;
this->DesireSleevelessArmor = false;
}